A home driving simulator modeled by abstract geometries
Nivola is a home driving simulator designed by Adriano Design for integrating technologically complex systems into a home environment. The project deals with the relationship between performance devices and its formal, spatial and symbolic properties interior spaces.
Modern driving simulators typically consist of exposed mechanical structures, visible wiring, and assembled components optimized for performance. While these configurations emphasize technical ability, they often lack coherence as objects within a living environment. Nivola redefines this typology by organizing and integrating its technical elements into a controlled and readable format.
Instead of replicating the aesthetics of the car, the design adopts an abstract and archetypal language. The conceptual reference is the game car, where simplified geometries and minimal formal cues evoke movement and interaction. This approach informs the overall composition, positioning the simulator as both a functional device and a spatial object.

all images courtesy of Adriano Design
Aluminum and wood shells turn a simulator into a design object
The structure is formed by curved flat surfaces, reducing the typical complexity to a clear construction system. The body is developed in two material variations: a 4mm aluminum foil version, which emphasizes the technical character, and a curved plywood version that aligns more closely with the interior of the house. This adaptability allows the object to respond to different spatial contexts while maintaining a consistent formal identity.
The design prioritizes visual clarity while hiding functional complexity within the overall volume. Components are integrated to minimize visual fragmentation, allowing the simulator to read as a cohesive object rather than a collection of parts. This approach aligns the work with furniture design, placing it in the language of the interior rather than as a stand-alone piece of equipment.
Nivola, developed by Adriano Design Studiosuggests a redefinition of the driving simulator as a domestic object, where performance, hardware expression and spatial integration are addressed simultaneously. The project frames design as a mediator between technological systems and everyday living environments.

the simulator is designed for integration into domestic interiors

a controlled form organizes complex technological systems

the mechanical elements are hidden within a single volume

the design redefines the visual language of driving simulators

the concept is based on the simplicity of toy car geometries

curved flat surfaces define the overall structure

the form is constructed through a clear geometric system





